﻿using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;

namespace UnrealDebugger.Panels
{
    public partial class ConfigurationPanel : Panel
    {
        public ConfigurationPanel()
            : base()
        {
            InitializeComponent();
        }

        #region Debugger Interface

        public void SetProject(Project project)
        {
            this.propertyGridProject.SelectedObject = project;
        }

        #endregion
    }
}
